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Global Gaming Market 2023 to 2030: Recent Advancements in Graphical Engines & Information Technology Along With Cloud Gaming Drive Growth - ResearchAndMarkets.com

The "Gaming Market: Global Market Size, Forecast, Insights, and Competitive Landscape" report has been added to ResearchAndMarkets.com's offering.

The global gaming market is expected to grow at a CAGR of around 7.1% during 2023-2030.

Companies Mentioned:

  • Activision Blizzards Inc.
  • Apple Inc.
  • Bandai Namco Entertainment Inc.
  • Capcom Co. Ltd.
  • Electronics Arts Inc.
  • Google LLC
  • Microsoft Corporation
  • Nexon Company
  • Nintendo Co. Ltd
  • Sega Games Co. Ltd
  • Sony Corporation
  • Tencent Holdings Limited
  • Ubisoft Entertainment S.A

This report on global gaming market provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape.

The report presents a clear picture of the global gaming market by segmenting the market based on mode, device type, age group, game type, revenue type, and region.

Also, detailed profiles of companies operating in the global gaming market are provided in this report. We believe that this report will aid the professionals and industry stakeholders in making informed decision.

Market Dynamics

Drivers

  • Recent advancements in graphical engines & information technology along with cloud gaming are driving this sector.
  • Increased use of smartphones and easy availability of free-to-use games over the internet.
  • Increase in the popularity of e-sports & game events with the participation of tech giants as sponsors.

Challenges

  • Lack of proper network infrastructure in developing countries.

Historical & Forecast Period

  • Base Year: 2022
  • Historical Period: 2018-2022
  • Forecast Period: 2023-2030

Market by Mode

  • Online
  • Offline

Market by Device type

  • Consoles
  • Mobile & tablets
  • Computers

Market by Age group

  • Adult
  • Children

Market by Game type

  • Adventure/Role playing
  • Puzzles
  • Social games
  • Strategy
  • Simulation
  • Others

Market by Revenue type

  • Game purchase
  • In-game purchase
  • Advertising

Market by Region

  • Europe
  • Germany
  • United Kingdom
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Rest of Europe
  • North America
  • United States
  • Canada
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Rest of Asia Pacific
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Rest of Latin America
  • Middle East & Africa
  • Saudi Arabia
  • Turkey
  • Iran
  • United Arab Emirates
  • Rest of Middle East & Africa

For more information about this report visit https://www.researchandmarkets.com/r/loue38-market?w=4

About ResearchAndMarkets.com

ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

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